The central question to be resolved is, of course, 'who is Jazz-Man?'The answer is simple - deceptively simple, in fact. Jazz-Man is the guy in the Santa hat. To keep his cool eternal (in a McLuhanesque kind of way), Jazz-Man must eat snow. Lots of snow. Luckily, he is trapped in a maze that is full of it. Snow, that is. In any event, he gets 10 karma points for every snow-flakie that he eats.
The only things that Jazz-Man likes more than snowflakes are candy canes. Eating these giving him plenty of 'wah-wah' energy, and thus many more karma points ; 500, as it happens.
Jazz-Man, like the other rotund one who favours red hats with pom-poms, has very few enemies. He does have one, however, and that is sheet music. Jazz-Man is an improvising-kind-of-cat, you know, so notes written down on a musical score are definitely not his style. The Notes know this, and they fear the cool cat who eats copious amounts of snow.
So they hunt him.
But when Jazz-Man eats the Super-Magic-FuntaboPill (last seen orbiting the Mystical EyeBall in one of our other Shockwave games), he gets to turn the tables on his pursuers to the strains of a groovy-fast bebop beat. He also gets 50 karma points right away, and 250 for every Note he blows away.
Have fun!